Strandhold

The rules

The aim

Build ribbons, close them, and hold the most closed strands when nobody can place another. The board is always a woven Celtic knot: the game turns every strand to fit it, so you never need to make it work.

The pieces

A strand is one piece in one square. A ribbon is strands joined end to end. There are four strands:

Strands meet where they cross a square's side: those points are the crossings.

Your turn

  1. Place up to three strands from your hand of five. The game's first three turns allow 1, then 2, then 2 strands; after that, up to 3. If any strand of yours fits, you must place at least one.
  2. Draw back up to five, one at a time: a face-up strand from the market, or one blind from the pile. Once you draw, you can't place again this turn.
  3. End your turn and pass the phone.

You can undo placements until you draw.

Where a strand can go

Growing

Capture

Closing

The market

The end and the score